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Peer 2 Peer conection in Silverlight RSS

15 replies

Last post Mar 24, 2011 05:56 PM by Magikos

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  • Haircut

    Haircut

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    Re: Peer 2 Peer connection in Silverlight

    Jun 23, 2009 07:06 PM | LINK

     Does this require that you host your game through the Microsoft site?  How could I, say, host Reversi on my own site?

  • coolio

    coolio

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    Re: Peer 2 Peer connection in Silverlight

    Jun 23, 2009 07:15 PM | LINK

    You must host your game on your own public site and register it with the Windows Live Gallery (at least that's how it worked about a year ago).

    For more info see the Windows Live Messenger Activity SDK: http://msdn.microsoft.com/en-us/library/aa751024.aspx

    - koen

    No more secrets with Silverlight Spy. Now with support for OOB and WP7
  • Haircut

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    Re: Peer 2 Peer connection in Silverlight

    Jun 23, 2009 07:58 PM | LINK

     Thanks Koen!

  • setiri

    setiri

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    Re: Peer 2 Peer conection in Silverlight

    Feb 20, 2011 04:32 AM | LINK

    For video streams, flash uses a protocol called rtmfp (see http://en.wikipedia.org/wiki/Rtmfp) to enable "true" p2p sharing of content- no intermediary server is required. Silverlight needs to look into supporting this as well.

    this is what makes ChatRoulette.com work - and thus why it is only 2 peers at once.. the high-volume content (media/video) is streamed directly between the two end users, no server to bog things in the middle.

  • setiri

    setiri

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    Re: Re: Peer 2 Peer conection in Silverlight

    Feb 21, 2011 03:31 PM | LINK

    There is also a short blog post about rtmfp here if anyone is interested: http://www.bradymoritz.com/how-does-chatroulette-work-the-rtmfp-protocol

     

  • Magikos

    Magikos

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    Re: Re: Re: Peer 2 Peer conection in Silverlight

    Mar 24, 2011 05:56 PM | LINK

    It would be nice to do something like this in Silverlight.