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I guess in some ways I understand the egregious rules... last thing I want is for someone to impersonate me, answer a question, and score some oh-so-coveted "community points" that don't actually belong to me!
Sarcasm aside, I agree. The password restrictions are silly, and there comes a point where the ...
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Hi Xen,
I checked out youlii.com this evening and I'm happy to pass along my impressions and feedback:
Positives:
* I like the UI, it's very clean (i.e. not cluttered) and draws you in from the get-go. The particles are a subtle but great effect, definitely gives the impression that some gaming's about to begin!
* I ...
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Just to add to what Rick said, this applies to Silverlight 3 Beta, and it looks like you'll want to get those Pixel dimensions on the ImageOpened event. More info: http://silverlight.net/blogs/msnow/archive/2009/03/19/silverlight-tip-of-the-day-100-silverlight-3-beta-1-is-released.aspx
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Ok. Do you have more information on the "why", or what's going on under the hood? I would think that even in the case of multiple image controls, the CLR would be smart enough to recognize identical image sources and track the pointers/references, rather than storing the full image in memory multiple times. Am I wrong?
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You're not kidding when you say you "bit the bullet" on this approach! I'm guessing you've already concluded that all that work is better than CSS-positioning standard HTML on top of a Windowless Silverlight control?
Anyway, just to cover the basics... you've verified that all parents of your CustomWrapPanel have ...
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I understand the general differences of Image objects versus ImageBrush, and I generally use the latter whenever I need to "paint" a custom path with a texture. It is suggested in a number of different blogs (including Channel 9) that when it comes to which one to use, it ultimately boils down to programmer ...
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Just to add my own two cents (I'm not disagreeing with anything that's been said above), I think there are some situations where an assets XAP isn't a dumb idea.
I have an "Inventory screen" UI that can display a couple dozen 50x50 icons at any given time. Initially I went w/ relative Uris for the reasons described above: 1) ...
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Yeah, Jack's solution is definitely the right one in this case. I wasn't even thinking about InitParameters, sheesh.
Glad it worked out for you.
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Each navigation essentially restarts the XAP, the good news is that subsequent loads are pulling in a cached version. To achieve what you're after, there are various options, all with pros and cons. Here are just a few:
* In the XAP, set a flag in IsolatedStorage indicating that the page has been "initialized". On each page ...
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Holy smokes, what a great question. I'm using the same setup and I'm about to break out the SL3 bits, so I hope you get a solid answer on this soon.
Two questions for you in the meantime, Jeff, if you don't mind:
- I'm assuming your Player control is a child of GameSurface. Did you find ...