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I Made it finally work and thanks for you people and i specifically thank Jeff Paries on this
:D
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The problem was that, about 3 canvas is placed over and over, so the event of the previous canvas cant be raised so after clearing the layers using z index i got them solved, and i realy thank you guys for helping me on this :D
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Hi,
am using the media Element which is embedded with in a child canvas, i.e have a rootcanvas and many child canvas so when i execute the fullscreen code while on clicking a button i get the entire screen in the visual and not the media,
code for you reference,
<root canvas>
<child>
..........
......
<Canvas ...
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Nope nick, even thats not working at my end.Also even the alert is not working at my end inside the javascript.
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Here goes the code,
Just dont care about the other Textblocks, just look into the textblock which is in BOLD(in bottom)
<Canvas Width="5955.833" Height="3188.667" RenderTransformOrigin="0.5,0.5" x:Name="canvas1" Canvas.Left="-3723.5" ...
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Ya nick i tryed the same but they didnt work while there are multiple textblock inside a child canvas.
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Folks,
Have an issue with canvas, the issue is that i have a canvas and multiple textblocks inside the canvas and now i need to write a click event to one of the textblocks inside canvas when i do that the event fails to trigger.Could anyone suggest on this or if have to explain in detail.
Rgrds,
Laksha
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Nearly to that, i modified and try locating the same for my requirement but the thing i need is that the centre of the needle should be in the same place where as here the entire needles follows 360+ math calculation.Hope you are nearing to my solution.
Have given the xaml code for the compass woth the path, i nedd ...
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I cant get you in proper, anyway to play audio file, that .mp3 in blend just you can do that with adding them in Mediaelement
<MediaElement x:Name="Sound1_mp3" Width="0" Height="0" Canvas.Left="409" Canvas.Top="216" Source="Sound1.mp3" Stretch="Fill"/>
Rgrds,
Laksha
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Hi Nick,
Yup the same i need, need to move the needle around the compass with the mouse while the mouse enters on the compass.
Hope this explains, would explain in detail if required