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The part that worries me about this approach is that the new control is still derived from SL TreeView which is bound by the WPF TreeView compatibility constraints. So, can you really overcome those constraints this way? I don't know. If you can, great!
It just seems that there are a lot of things people want to do with a tree ...
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Mmmn, this may be harsh but... I've seen this again and again and again. Always TreeView. WPF compatibility is absolutely hugely important - I put a ton of effort into this requirement myself - but I wonder if this is not the right way to get there. Maybe you guys should just bite the bullet and make a new TreeView control ...
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It worked. You're in the main SL feed.
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How about the latest Expression Studio packaging? They managed to make it difficult to open without even involving a clamshell. I wonder if there's a blog post somewhere describing what their thinking was coming up with that kind of packaging...
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Isn't this why browser caches are supposed to use things like timestamps, serial numbers, and expiration dates? Are you saying those mechanisms are ineffective or not used when downloading images with SL?
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Thanks Mike, that's great news!
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Agree with the previous posters. These errors often shed little or no light on the problem. Not much fun to debug, especially in those nasty cases when the problem only happens on 2 machines out of 10.
Better error reporting would be a huge improvement to Silverlight.
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Thank you! That's very helpful.
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It seems that the ToolTipService.ToolTip attached property can only be set on some controls, like the ones in System.Windows and System.Windows.Controls. For example, Button, Rectangle, ComboBox work fine. Other controls in different namespaces, for example TreeView in Microsoft.Windows.Controls (Silverlight Toolkit), throw a ...
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Pretty cool. Congrats on the exposure, and the great progress you've made with this. The framerate is higher than I expected for that resolution.
Now, more than ever, I wonder how much the framerate might increase if you didn't have to mess around with encoding every frame as a PNG...