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Furthermore, it looks like Blend3 RC gets confused if resource files are more than 1 directory deep. For example:
<ResourceDictionary Source="Resources/Button.xaml"/>
works, but:
<ResourceDictionary Source="Resources/SimpleStyles/Button.xaml"/>
doesn't work.
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Re: Blend3 support for MergedDictionaries, I found the solution.
1. Look at:
www.c-sharpcorner.com/.../ResourceDictionaryInSilverlight3UsingBlend3.aspx
2. If you follow these steps, you'll note that Blend works with MergedDictionaries, if:
a. Resource files have a build action of "Page", and not "Resource"!!!
b. Do not use ...
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I've tried to follow the advice in this post regarding ResourceDictionary.MergedDictionaries in several different permutations, and they all work great in VS2008.
But Blend3 RC is a different kettle of fish. I can build in Blend3, but when viewing any page or control, none of the styles from app.xaml (whether or not they are in ...
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If I attempt to edit a Silverlight 2.0 project in Expression Blend with a solution which also contains a web which in turn contains a subdirectory with 40,000 image files (think DeepZoom .png's), Blend grinds to a halt and becomes unusable. Presumably, it's continuously checking for dependency changes, and prioritizes this ...
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The parameters for MultiScaleTileSource.InvalidateTileLayer() aren't fully documented yet either on MSDN or the help file as of Silverlight 2 Beta 2.
In particular, I'm wondering if there is a way to invalidate all existing cached tiles when switching sources. Perhaps passing -1 for all parameters, or something ...
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I'm trying to work with the Google's KML schema (http://schemas.opengis.net/kml/) in Silverlight 2B2. Using XSD to generate classes from the schema using either of the following command lines:
XSD /eld /c atom-author-link.xsd ogckml22.xsd xAL.xsd
XSD /c atom-author-link.xsd ...
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To create our own image trees compatible with the MultiScaleImage control (without using Composer), we seem to need the format of the info.bin file. Is the format of this file documented and publicly available?
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I think the ZoomAboutLogicalSource() may have messed me up. The following works fine.
private void SwitchMultiScaleImageSource (Uri NewSource)
{
this.lastMousePos = new Point(0, 0);
this.msi.ViewportOrigin = new Point (0, 0);
this.msi.ViewportWidth = 1.0;
this.msi.Source = ...
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Thanks Yi-Lun Luo!
Your answer got me lots closer, but it's still not quite right. My MotionFinished() handler is getting called, and resets everything correctly, but it is only called about 5 seconds after switching the Source property. This delay is always present, whether or not the mouse is used to zoom in the ...
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I've been partly successful at selecting a different images for MultiScaleImage (DeepZoom) programmatically at runtime. I can generally switch uri's once or twice via the "Source=" property, but eventually some overflow happens internal to the control and ViewportOrigin and ViewportWidth become huge NaNs. The ...