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> I'm not sure what kind of application you're doing (and a brief description may be helpful)
It's a kind of interactive maps that loads a particular territory like a town. It must be something like this and better than.
> Does this mean you're doing something like making all objects get bigger when they scroll the ...
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No, I'm not passing a new Points[] every frame. I only do it when user moves map's plane or scales it. I tried using standard Scale engine, but it scale strokes too which is not what I need. However, I use standard transforms for quick preview and only then transform it manually.
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Yea, I too. But I simply wanted to know the reason, lets say from inside.
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Hi!
I have two Canvas, lets call them "A" and "B".
Both A and B have a single parent.
"B" covers "A" and tracks mouse event MouseMove.
"A" contains other controls that have to catch event MouseEnter and MouseLeave.
Question:
If I set B.Background = transparent then B gets MouseMove event, ...
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Hi!
Could anyone explain it to me?
If I create a single SolidColorBrush for a great number of Shapes it works OK, but if I create a single DoubleCollection for a number of shapes and set it to their StrokeDashArray it causes an exception or a strange behaviour. What it depends on?
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[quote user="Sergey.Lutay"] I think that solution is not a best(bad is throwing exceptions), but you can use it.[/quote]The question has arisen why do you consider throwing exceptions is bad? All of them are in the private methods so they will never be reached, isn't it?
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There are text lines over a picture. I need to make these texts be well visible for any picture with any palette. Usually I saw a technique like inverting a text's color depending on a picture's color laying under the text or IOW inverting text's pixels depending on picture's pixels superimposed on them. How it may be done in ...
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[quote user="Tuska"]If you still want to use polygons, another option is to disable HitTesting on them and using BitmapCache on each polygon and be sure that rendering is as easy as possible. This means that no transparency or gradients.[/quote]
I was trying to add new BitmapCache() to each polygon but it made a converse effect: ...
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Hi guys,
[quote user="Rangoric"]Are you only changing the values when they are different?[/quote]
Yes, only when they are visible and different.
[quote user="Rangoric"]Why are you changing the values as opposed to moving whole objects?[/quote]
[quote user="drnomad"]I did something like this in a game (which is ...
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Hi Jonathan,
I am just beginning to read "Foundation Silverlight 2 Animation" book and I would like to know is there a new information not only about the differences between Silverlight 2 and Silverlight 3. I think the author could add other new interesting things that are not about Silverlight 3 only. If it is so it may be more ...