Advanced Forum Search Results
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It is always good to wake up to so many answers
I'm downloading Expression Blend now, and let me see how it goes. For now I'll mark them as answers, since each of them work as a unique solution. Thanks again folks for the help!
Regards,
Ben.
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Inkscape looks like a great tool. I'm looking more for an XAML or C# way of doing what I intended to do... so maybe not Inkscape for now. :)
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Well, that... is quite close but the center part (the entire black circle) should be transparent. The red color in your sample should fill from the outer circle towards the inner circle. But the fill should not go inside the small black circle.
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Hi people, I have searched for two hours and decided to give up and start asking question, so here goes...
I have a circle of radius 100 made up of an EllipseGeometry path. This big circle is filled with CornflowerBlue color.
Now I want to put a circular hole in the middle of it, with radius of 50. So user should be able to see the background ...
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Thanks guys, that helps! This property of BackgroundWorker makes it very useful.
Nigel, I am taking a while longer to understand the codes in your example. I will have a look at it soon, thanks anyway
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Hi people,
I'm done reading the article "Build More Responsive Apps With The Dispatcher". That's where it says:
By using BackgroundWorker, the Dispatcher is being employed automatically to invoke cross-thread method calls.
A BackgroundWorker notifies main UI-thread when it finishes operation through its ...
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Well, Ksleung I am not sure if that is going to solve my problem. I was merely doing a WriteableBitmap.Render(m_SourceImage, new TranslateTransform) when the "jump" needs to happen (roughly once per second), and it already causes jittery movement. I can of course lower my frame rate to make the "jump" transition smooth (if each ...
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Okay folks, I have got some updates regarding the humungous Canvas. The outcome is good; I have created Canvas of size 20480x10240 pixels at no additional cost (both in terms of memory consumption and performance). So Ksleung was right. I am having 384 tiles visible each of which is 64x32 pixels in size. Content Canvas hosting them moves smoothly ...
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First of all, thanks for taking time to answer my questions, guys.
I have omitted some history on this implementation actually. Instead of having individual tiles, I used to have one WriteableBitmap in the Content Canvas. This WriteableBitmap is as big as the Content Canvas and it represents static background data (i.e. those bricks on screen). ...
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I have submitted a lengthy post 20 hours ago and it's still not anywhere to be seen right now. Since then there are more than 10 other threads being posted. Not too sure if it is going to be posted, but spending two hours to create that post was surely painful. :(