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Sorry about the delayed response, thank you for the info. I was hoping there would be a way to test it without loading the project into the browser but I definitely understand how that would be hard to test the xaml elements otherwise. I'll get more familuar with the way it works and it'll be more seamless to me.
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Yah, that definitely seems to be the pattern. I'm still in the process of getting the hang of good oop (coming from procedural not to long ago) and picking up silverlight, so I definitely wont be able to lead a project atm. But I am more than will to participate and could dedicate some time, realisticly a night a week kind of thing to start ...
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I'm always intrested in seeing things done differently or best practices and such. If you decide that you want to put one together it definitely won't be a waste.
I'm working on a very basic game framework that I'll end up using and updating as time goes on, different games and such. The only real work I have in it is ...
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Each of the posts I've done since I signed up have been moderated and had to wait a couple of days (worse case).
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Always have to link to Amit when asking about game math :) Amit’s Game Programming Information.
Also, if your looking for something specific, I've found that wikipedia helps out a bunch. Ie. projectile trajectory math > Trajectory.
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I put together some AI files that has most of the tank game elements
in it, along with another set of 'space' art. I'm currently working on
an isometric tile game, so I'll throw up the development tiles in
useable formats once I get those worked out.
Community Art Files. Previews are below.
I used to know of a couple ...
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I've noticed a lot of 'please excuse the art' comments, in posts, demos and such. I found a site that offers a little bit of generic art for development projects, and asks that you not use in production so I thought I'd share it with everyone: http://lostgarden.com/labels/free%20game%20graphics.html. It's pretty specific to ...
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Awesome, I'm having a very simular issue with moving around my tile map. I'll do my calculations in ints and then change them to doubles before I move the map. Hopefully this cleans it up a bit, thanks again. :)
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Awesome, thanks :)
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I'm looking forward to the book and definitely can't wait for you to have some more free time for the Tip-of-the-day. :)