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  • Re: DLR IronPython + Custom UserControls

     Bump incase anyone can shed anything on the subject...
  • DLR IronPython + Custom UserControls

    Hey, Wanting to do something that i thought would be quite simple, but its proving to be tougher than i thought...   Basically i have one page that loads up a UIScript.py file and then runs the contained code within the DLR. All works fine and i can quite easily add variables from the page into the Script ...
  • Re: Rotate a button so its on its side

    As i mentioned earlier, this can be achieved doing exactly what you say, but unfortunatly the other objects will not use this as a layout update so there will still be a big gap where the button is pre-transform...  Which is why im looking for another solution...
  • Rotate a button so its on its side

    Hey, Im trying to do write a simple control that is basically a bit text block but has a button to the left of it, but i want the button to be displayed top down rather than left to right. If you were to do a rotatetransformation at an angle of -90 you would get the result i want, although this still seems to keep the rest of the layout in the ...
  • How long would it take to write a simple C# style DLR language

     Hey, Kinda a vauge question i know, but im getting a bit frustrated with my current project as i dont really like Python/Ruby, but i love the fact that i can just basically load a bunch of scripts at runtime to do everything that i want rather than having to put it all in an assembly... Anyway i basically want C# that can be run via the ...
  • Re: Re: Store information - database, datagrid, array or?

     I do the same as Cameron, although i would only really bring a DB into the scenario if you need persistance, if you just create a game room or whatever and the entities only live for that session then having a DB may be overkill.  Although if you have ANY sort of persistant data, such as user accounts and score tracking chances are you ...
  • Re: Re: Re: Re: Re: Simple 2d layer drawing problem

    No worries, and it seems to allow int32.MinValue so yeah it should be more than enough... At least you gave me a starting point to go from so thanks for your help!
  • Re: Re: Re: Re: Simple 2d layer drawing problem

     Just a quick update as it seems some info was wrong in this thread... First of all the layers seem to cap at short.MaxValue-1, opposed to int.MaxValue-1, although it doesnt seem to complain if you go negative and add int.MinValue as the minimum index. Ive currently changed my system so it will update the zindex when moving and i havent ...
  • Re: Re: Re: Re: Can this game be done in Silverlight?

    I wouldnt say Silverlight has any type of game that it would excel at, one feature that i dont remember flash having was the ability to write pixel shaders, which is nice, but they dont seem to use hardware properly at the moment anyway :( It may be great at making a text based adventure or MUD? as its form based controls are great... even if ...
  • Re: Re: Can this game be done in Silverlight?

     I agree with pretty much everything you say other than the flash statement... with Flash from what i remember you can do proper blitting to the screen without much of a speed penalty, whereas with Silverlight its EXTREMELY slow when building writable bitmaps... well in comparison to flash... The current project im working on now was ...
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