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Perhaps if you put a x:Name on that textblock, set the opacity to zero, and had a storyboard that contained an animation that had BeginTime="00:00:05" that brought the opacity to 1, you could do what you wanted.
retStr += " <TextBlock x:Name="txtBTOYB" Canvas.Left='80' Canvas.Top='480' Text='... ...
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Yeah, that's what I figured. I didn't want to do that, though, because it seemed like it should be unnecessary.
I feel like I'm writing an entire button class. :-/
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Well, that kinda works! I just added a .stop() call before I set the targetname. Unfortunately, this leads to some choppiness in the animations at times.
I'll try the Completed event later - I just wanted to see if stopping the animation would keep it from breaking all of the time.
Edit: I tried the Completed event. Unfortunately, calling ...
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Ah, so really, we need to either just stop the animation first, or we need to check if it's going and then stop it.
Thanks for the tip! I'll check it out tomorrow.
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I'm having the same problem that Russ is having. However, my storyboards don't have a begintime - they only have a duration.
function cnvInfo_MouseEnter(sender, args)
{
var sb = ...