Advanced Forum Search Results
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On many of the controls there is an option to bind to selected item. I use this to get user input. I am running into problems with this model an I was wondering how people handle it.
For example on the calendar control I bind to selected item I use this to know when the user has clicked on the calendar. however i run into ...
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I can't use child window it is to slow
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I have a popup with my usercontrol in it. What is the easiest way to insert a grid behind this popup that is dark to make it so that the user cannot click on anywhere but the popup?
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So I have a usercontrol.
inside the usercontrol is a textbox
I have two different usercontrols on the screen. Each one I want to bind the text property to a different string property of the datacontext.
What is the best way to do this?
I wanted to just add a string property... but it seems to me that I should be able to do ...
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Have been using Brian Wilcox's test framework for silverlight which is awesome. However it doesn't have true integration with VS like ie running test directly from within visual studio.
I had assumed that integration would be coming with VS 2010.
Does anyone know what the status of Silverlight and MSTest is for ...
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Has anyone figured out how to do unit test code coverage?
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How can I tell if my usercontrol is hidden by the tab control? What indicators are there? I know that when the control comes onto the active tab the loaded event is fired....
The idea here is that I don't want my control to do anything when it is hidden by the tab control.
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This example has been simplified.
I have a canvas and a textbox in the canvas.
I set the canvas to IsHitTestVisible = false.
So now the textbox is no longer hittestvisible. I only have a reference to the textbox not the canvas.
How can I tell if the textbox is no longer hittestvisible and is there a way to get a notification ...
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I'm trying to use on select, but it doesn't really work that well because the onselect does not fire the second time the user clicks on the same row of the datagrid
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It is a control to move docks around similar to iGoogle. There is an outer canvas that the docks live in and each dock is inside of a canvas.
At the start the larger canvas resizes the docks inside it.