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How does that link answer the question? It only suggests embedding the image in the xap or as a resource, which is clearly not what was asked.
That said, is there any way to actually load an image off a web server without having to give a full URL?
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Bah, StackPanels and Grids exhibit the same issue. Really seems like it is all related to the antialiasing system of Silverlight. Too bad it can't be disabled :(
Anyway, its incredible you can't place two rects side by side without the seam.
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You'll need to make the animation control an instance rather than inheriting it directly. Subclassed UserControls replace any xaml of the base class (there can be only one Content!). Alternatively, you could pass a FrameworkElement into the base class if you really want to go with an inheritance model, but you would need to provide it in ...
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I'll try a set of stackpanels to see how well it works on a subpixel basis, but the larger question is why this CAN'T be done with a Canvas.
SL appears to be a different mindset where position is loose and you ultimately are at the mercy of the renderer. When positions that differ by less than 10^-5 can create these gaps, you know ...
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In putting together a custom 9-slice facility, I've come across a rendering issue in SL that I can't seem to address satisfactorily. The premise of a 9-slice layout is that it is a piece-wise construction to give the illusion of a single layout, while maintaining a high fidelity at any scale. Anyway, consider the simple xaml layout ...
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That option only (occassionally) updates the browser window status text. SL needs to provide an API hook for it to be programmatically useful.
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[quote user="Bill Reiss"]
Where do you get your statistics for the performance being nearly the same between Silverlight and Flash? I would assume that Silverlight 1.1 running managed code would beat Flash, but maybe I'm wrong.
[/quote]
I think this is in reference to the performance metrics of Flash9/AS3. It's a ...
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It's amazing how many of these comparison lists are put together by people who simply don't understand either technology. Most of the above points are regurgitated info taken out of context from other sites that miss the extra (and critical) details and exceptions. Additionally, (at least in terms of some of the Flash points), it appears ...
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Heh, that entire site is done in Flash, outside of the single game they demo
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If the control.settings.maxFrameRate field is changed while in full-screen mode, SL will revert back to windowed mode.
Is this intentional or a bug? Ideally, full-screen mode isn't disabled, allowing for better CPU management, if the app so desires :)