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It depends on the scope of the problem and the impact to customers.
Btw, Cyric, thank you for your other sample.
So I sent moomph mail, but opening it to everyone: I need all the repros of where hardware is slower than software. It looks like there might be 1-2 more bugs other than what is shown in Moomph's original repro. The apps that ...
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Thank you for the summary and the investigation -- we have our team working on identifying the issue within the codebase, and to identify why Canvas + BitmapCache is having issues. Glad to hear that you have a workaround.
Let us know if you see anything else, and feel free to contact me at seemar@microsoft...
Cheers, Seema
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could you help me debug this over the forum?
1) Please confirm whether you are getting hardware acceleration: set EnableFrameRateCounter=true in the same place that you turn on EnableGpuAcceleration -- are there numbers on a black surface in the upper left corner?
If not, then you are running without GPU Acceleration. One can fall ...
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for multi-language apps:
Use Verdana, the PUI will be the fallback font for any chars that Verdana does not support..
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Hello,
it looks like you are running into our code which triggers the 1.0 font (for backwards compat) vs. the 2.0 font (designer approved for our controls) and the fontsize based on whether the extension is a xap. The font for 2.0 applications is a special Portable UI font, which is able to handle many different languages.
If your app is just ...
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in future, try reducing your maxframerate to 20fps. This will stop the plugin from trying to draw more than it can (and likely more than it needs).
-Seema
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Hi, you want to reconsider your usage of viewportsize:
http://msdn.microsoft.com/en-us/library/system.windows.controls.primitives.scrollbar.viewportsize(VS.95).aspx
My understanding is that viewportsize should be a length representing how much is visible of what you are scrolling (not a %) and maximum should represent the length of what you ...
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Hi All,
we did fix a bug that will reduce the idle CPU cost significantly. This fix will be in the next public drop.
There might be a second slighter bug, which Mike is continuing to investigate internally. Thank you for reporting,
Seema, Performance
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ok. Feel free to use my email.
seemar@microsoft . com
-Seema
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Hello, thanks for reporting. This issue is not known. Can you send the project to me or perhaps share a link?
-SeemaR
seemar@microsoft
Silverlight Performance
http://blogs.msdn.com/seema