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No, I tried the 2 you mentioned -
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I have had no problems using FF3 with SL2 Beta2 on XP SP3 & Win2k3 SP1 at all.
(With the FF3 beta & SL2 Beta1 the browser would crash on exit.)
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In that case, perhaps these faux double properties should be declared as floats.
Alternatively, I ask you to mark the documentation where WPF compatibility has been broken by design for performance benefit.
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e.g.
ScaleTransform trans = new ScaleTransform();
double d = 0.123456789;
trans.ScaleX = d;
if( trans.ScaleX == d )
System.Diagnostics.Debug.WriteLine( "ScaleX double" );
else if( trans.ScaleX == (float)d )
System.Diagnostics.Debug.WriteLine( "ScaleX float" );
else
System.Diagnostics.Debug.WriteLine( ...
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I was referring to the Point case, I would’ve been more specific, but since WPF doesn’t have a Rect HitTest, I didn’t notice that Silverlight did. (Is Silverlight still intended to be a subset of WPF?)
Anyway, I take the reference below as meaning the coordinate system of UIElement.Furthermore, the reference to VisualTreeHelper implies the ...
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HitTest only appears to work for me using screen coordinates rather than local coordinates (unlike VisualTreeHelper.HitTest).
Based on the documentation, this doesn't seem to be the expected behavior.
Can anyone please confirm this is a bug?
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In SL2, given that the Dispatcher.BeginInvoke method that contains a DispatcherPriority param is internal, what priority is set for the public Dispatcher.BeginInvokes’s?
Furthermore, if the default priority is in fact DispatcherPriority.Normal how does one achieve DispatcherPriority.Background?
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I have, but my preference is to keep my WPF & Silverlight code aligned as much as possible. Though I'm keen to give DeepZoom a go whenever it turns up in .Net proper.
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byte[] buffer; //Contains JpegBitmapImage bmi = new BitmapImage();
bmi.SetSource( new MemoryStream( buffer ) );Image img = new Image();
img.Width = width;
img.Height = height;
img.Source = bmi;
//Set img to some container e.g. -
parent.Content = img; parent.Child = img; parent.Children.Add( img ); //etc
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Any chance of supporting HDPhoto in Beta2?
I've been using it for Map Tiles in WPF, where it significantly improves over Jpeg in regard to quality/size.
It'll be a bit sad if Microsoft's own image format is left out.