Advanced Forum Search Results
-
I'm happy to see you're rocking the Lady Gaga, see ya at MIX!
-
dataGrid.ItemsSource = null;
-
For timers you should start using the new DispatcherTimer class, you can see a sample of it used here.
-
Full WPF like Trigger support is not available in Silverlight, right now the only supported event is Loaded. Plus there is no Storyboard conversion by name, but you could place the Storyboard within the <BeginStoryboard> element.
-
You should start using the new DispatcherTimer class, you can see a sample of it used here.
-
You definitely win points with this post for using the Captain Silverlight image and the Gantry reference.
I like the last part the best though - "eager to show off what we have, and hoping that you will be as enthusiastic as we are."
/me spins in chair
-
I have a few of my own favorites, but I'm just looking for other suggestions. If you're interested, I've posted more details on why I'm asking.
-
Are you just using AutoPlay or are you calling play in code? You'll have to post your code if you want help with that.
-
Try it with out the Visibility="Collapsed", since there is no visual component to your media file the MediaElement won't render anything visually. Plus I believe that's causing your mediaElement to not even be rendered (or in this case more appropiately added to object tree) so it can't play. It ...
-
It depends on what you are doing in the MouseMove code, but I did find a way to throttle it some in the a demo I wrote called Moon Monsters. The full source is available for download but the throttling bit looks like this:
...
this.frequency = 20;
....
handleMouseMove: function(sender, mouseArgs)
{
...
...