Advanced Forum Search Results
-
Fix Text Rendering - Maxim Shemanarev clearly demonstrates how this can (and should) be done in his Texts Rasterization Exposures article. The text is not overly blurry while still maintaining spacing regardless of display. Sub-pixel rendering for LCD displays results in standard anti-aliasing for CRT displays. Allow users to tune their font ...
-
That's C#? Coulda sworn I was looking at Lisp o.O
-
For a Canvas (or any element for that matter) you can animate Canvas.Left and Canvas.Top. Here's a sample XAML:<Canvas Background="Gray" MouseLeftButtonDown="Handle_MouseDown">
<Canvas.Resources>
<Storyboard x:Name="myStoryboard" Duration="0:0:2">
...
-
If your Panel (i.e. Canvas, Grid, StackPanel, etc.) does not have a background defined, it will not fire mouse events. You can set the background to Transparent in the Xaml (or in code) and your events will fire.
-
You probably need to remove the event handler from your GameArea control. For example, if you added the event handler with
KeyDown += new KeyEventHandler(OnKeyDown);
then you need to remove it with
KeyDown -= new KeyEventHandler(OnKeyDown);
However, if you are using anonymous functions, as in
KeyDown += (s, e) => { /* do ...
-
I think that when a child is measured, it holds on to that measurement and passes that to ArrangeOverride when Arrange() is called. If you do *not* call child.Measure(), then ArrangeOverride will be passed the size of the Rect you pass to Arrange() (and Arrange() will call Measure() for you first).
Arrange(Rect finalRect) still does some internal ...
-
I'm not so sure ImageBrush is appropriate for what you need. ImageBrush paints an area with a tiled image. You can create an image of 3 flags and try to paint the CA path with it, but you're going to have to know how to offset it to fit CA and how to offset it to fit FL, because otherwise it may get clipped incorrectly and you won't ...
-
In the XAML, place a <Canvas x:Name="Flags"/> element as the final child of the root Canvas. You can then add <Image src="flag.jpg"/> elements to Flags.Children and set their Canvas.Left and Canvas.Top properties to place them in the appropriate States.
EDIT: as to how to place the flags, you might consider ...
-
In C#, trying to access Application.Current.RootVisual.Dispatcher from a thread other than the UI thread throws an invalid cross-thread access exception, so you have to use the SynchronizationContext method. I gather the same is true in IronPython.
-
Bah, I appear to have had an error in the Xaml. TypeConverter works fine