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Looks great! Keep up the good work :)
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Hehe I had the same problem in the beginning. I were looking for some kind of "reset" method :P
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Yeah you need to stop your storyboard and then start it again :)
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If the background is Transparent, it's "click able" by the mouse. Which means that the mouse button events will be fired when you click the background. If the background isn't there (null) it's not click able.
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What are your specs? Did the game run ok, eventhough it were running at 100%?
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Well, of cause there is something in XNA that Silverlight can't do, ex. 3D. But most of the way it should be pretty tight, hopefully. About the load time, yes I know it takes long time to load the game at first, which I also wrote in my blog post, but that is due to that I have taken the graphical assets DIRECTLY from the starter kit, and not ...
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I just posted on my blog about porting this XNA starter kit to Silverlight using SilverSprite.
Take a look if interested, XNA and SilverSprite seems pretty sweet actually :)
"I read this post by Bill Reiss the other day and found out about this marketplace thing that Xbox have. (I don't have an Xbox myself so didn't knew anything ...
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They talk about the Windowless=true (http://msdn.microsoft.com/en-us/library/cc838156(VS.95).aspx) that you can set on the that hosts your silverlight application.
If you want to now more about how the graphics works in Silverlight I posted a blogpost with some usefull links. To know about how windowless affects your application see the Seema ...
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I know, was just a joke :) It looks awsome :)
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If your Monster XAML is a normal UserControl, which I guess it is, you should be able to do exactly how you wrote there. I think all named elements in a UserControl are public, without be 100% sure, this means that you can access them as you wrote there. If you can't access them from out side the monster UserControl, then just create a ...