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Home/Silverlight.NET Forums/Game Development/Lack of resolution in DateTime.Ticks/Re: Lack of resolution in DateTime.Ticks
Member
90 Points
103 Posts
Aug 26, 2009 09:52 PM | LINK
I had the exact same idea this morning and rewrote my timer to measure the average time over 10 frames. It works much better than what I used to have. Still it would be nice to see this in SL4?
DDtMM
Member
90 Points
103 Posts
Re: Lack of resolution in DateTime.Ticks
Aug 26, 2009 09:52 PM | LINK
I had the exact same idea this morning and rewrote my timer to measure the average time over 10 frames. It works much better than what I used to have. Still it would be nice to see this in SL4?