I went to sleep on this post and have only picked it upi gain now. I have managed to get the media element playing, it was a little tricky at first but I understand how it is done now. It is added from the asset library and then dragged and dropped onto
the stage. I was looking for an actual media element. The second part of your post has me confused though. Where is it added into the code behind file? I keep on getting build error's so I must be adding it incorrectly.
/* where in the code behind file does this code get added? */
vyfster
Member
1 Points
14 Posts
Re: Sound thats loops
Jan 06, 2009 12:33 PM | LINK
Hi Jonathan,
I went to sleep on this post and have only picked it upi gain now. I have managed to get the media element playing, it was a little tricky at first but I understand how it is done now. It is added from the asset library and then dragged and dropped onto the stage. I was looking for an actual media element. The second part of your post has me confused though. Where is it added into the code behind file? I keep on getting build error's so I must be adding it incorrectly.
/* where in the code behind file does this code get added? */
private void PlayMedia(object sender, RoutedEventArgs e)
{
media.Stop();
media.Play();
}
Thanks for your input so far.