If you look at the Widget sets for Flash, they are implemented in ActionScript on top of the Flash core library that does similar things as Silverlight with respect to lines, fills etc. All Flash widgets are build up using these primitive operations. Due
to the usage of ActionScript, the performance of these controls is sub-optimal, although the new Flash 9 version solved a lot of the performance issues due to the new JIT compiler included in this version.
Silverlight is very similar to WPF, and you already see loads of control makers jumping on the WPF controls bandwagon. It wan't take long before they jump the Silverlight bandwagon as well, because Silverlight will get way more exposure than WPF (I think).
One of the control builders is already providing a set of controls to get started with. Have a look at
http://www.telerik.com/products/silverlight/overview.aspx.
svdoever
Member
16 Points
10 Posts
Re: Unusable without basic UI controls
May 04, 2007 10:55 PM | LINK
If you look at the Widget sets for Flash, they are implemented in ActionScript on top of the Flash core library that does similar things as Silverlight with respect to lines, fills etc. All Flash widgets are build up using these primitive operations. Due to the usage of ActionScript, the performance of these controls is sub-optimal, although the new Flash 9 version solved a lot of the performance issues due to the new JIT compiler included in this version.
Silverlight is very similar to WPF, and you already see loads of control makers jumping on the WPF controls bandwagon. It wan't take long before they jump the Silverlight bandwagon as well, because Silverlight will get way more exposure than WPF (I think). One of the control builders is already providing a set of controls to get started with. Have a look at http://www.telerik.com/products/silverlight/overview.aspx.
Serge van den Oever [Macaw]
http://weblogs.asp.net/soever