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Answered Question Path Markup (StreamGeometry vs PathGeometry)RSS Feed

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Spofford
Spofford

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66 points

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Path Markup (StreamGeometry vs PathGeometry)

I'm using Expression Blend 2 August Preview to build path shapes.  Those shapes are stored in path markup  Data="M232, ..."

However, I'd like to animate (in C#) various points in the path geometry.  I don't see anyway in the tool to convert the output from Stream to Path Geometry, nor do I see any library for doing the same.  Before I go and write my own, does anyone know of a tool or method or converting a StreamGeometry into a PathGeometry?  (either in XAML or code)... 

 

Spofford
Spofford

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66 points

24 Posts

Answered Question

Re: Path Markup (StreamGeometry vs PathGeometry)

I've written code to convert (created by the Blend editor)

 <Path Width="133.241" Height="96.291" Stretch="Fill" Stroke="#FF000000" Canvas.Left="213.313" Canvas.Top="39.19" Data="M205.01547,159.51216 C203.65517,144.8569 208.98767,130.93065 225.99965,124.00008 239.13565,112.52136 254.56346,110.59358 269.99981,109.0001 291.7465,108.12729 305.75579,108.48891 317.00723,117.776 333.37294,129.1262 339.52096,143.59427 338.99998,155.00005 339.61765,171.50728 334.9285,184.49234 325,194 307.08512,204.59694 289.78673,207.84644 272.99982,205 258.95133,207.57168 244.00003,200.00044 229.00005,192.00041 216.00006,184.00037 207.94699,176.96981&#xd;&#xa;205.01547,159.51216 z" Fill="#FF0D6D55" StrokeThickness="2"/>

to:

<Path Width="133.241" Height="96.291" Stretch="Fill" Stroke="#FF000000" Canvas.Left="213.313" Canvas.Top="39.19" Fill="#FF0D6D55" StrokeThickness="2">
    <Path.Data>
        <PathGeometry>
            <PathGeometry.Figures>
                <PathFigureCollection>
                    <PathFigure StartPoint="205,159.5" IsClosed="True">
                        <PathFigure.Segments>
                            <PathSegmentCollection>
                                <BezierSegment Point1="203.7,144.9" Point2="209,130.9" Point3="226,124" />
                                <BezierSegment Point1="239.1,112.5" Point2="254.6,110.6" Point3="270,109" />
                                <BezierSegment Point1="291.7,108.1" Point2="305.8,108.5" Point3="317,117.8" />
                                <BezierSegment Point1="333.4,129.1" Point2="339.5,143.6" Point3="339,155" />
                                <BezierSegment Point1="339.6,171.5" Point2="334.9,184.5" Point3="325,194" />
                                <BezierSegment Point1="307.1,204.6" Point2="289.8,207.8" Point3="273,205" />
                                <BezierSegment Point1="259,207.6" Point2="244,200" Point3="229,192" />
                                <BezierSegment Point1="216,184" Point2="207.9,177" Point3="205,159.5" />
                            </PathSegmentCollection>
                        </PathFigure.Segments>
                    </PathFigure>
                </PathFigureCollection>
            </PathGeometry.Figures>
        </PathGeometry>
    </Path.Data>
</Path> 

That should let me name points and animate them.  There are cases in the path markup mini-language I'm sure I'm not handling (the documentation isn't entirely clear), but if someone wants the code - it should be a decent starting place.  Let me know...

 

luisabreu
luisabreu

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1676 points

612 Posts

Re: Path Markup (StreamGeometry vs PathGeometry)

hello.

well, since you've built it and can/want to share it with us, then please go ahead and send us a link to it ;)

Spofford
Spofford

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66 points

24 Posts

Re: Path Markup (StreamGeometry vs PathGeometry)

I've got set up something so I can send a link.    Anyone recommend a place I can do this - like a public developer blogging site?

 -- thanks

Yocheved
Yocheved

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2 points

14 Posts

Re: Re: Path Markup (StreamGeometry vs PathGeometry)

I also need code that convert from StreamGeometry to PathGeometry.

Should you send me please the code to my email: yocheved@i-rox.net ?

Thanks,

Yocheved

Spofford
Spofford

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66 points

24 Posts

Re: Re: Path Markup (StreamGeometry vs PathGeometry)

Try http://www.io.com/life/PathHelper.zip

 

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