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Home Forums Silverlight Programming Programming with .NET - General Path Markup (StreamGeometry vs PathGeometry)
5 replies. Latest Post by Spofford on January 5, 2009.
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Spofford
Member
66 points
24 Posts
08-20-2007 5:47 PM |
I'm using Expression Blend 2 August Preview to build path shapes. Those shapes are stored in path markup Data="M232, ..."
However, I'd like to animate (in C#) various points in the path geometry. I don't see anyway in the tool to convert the output from Stream to Path Geometry, nor do I see any library for doing the same. Before I go and write my own, does anyone know of a tool or method or converting a StreamGeometry into a PathGeometry? (either in XAML or code)...
08-22-2007 11:44 AM |
I've written code to convert (created by the Blend editor)
<Path Width="133.241" Height="96.291" Stretch="Fill" Stroke="#FF000000" Canvas.Left="213.313" Canvas.Top="39.19" Data="M205.01547,159.51216 C203.65517,144.8569 208.98767,130.93065 225.99965,124.00008 239.13565,112.52136 254.56346,110.59358 269.99981,109.0001 291.7465,108.12729 305.75579,108.48891 317.00723,117.776 333.37294,129.1262 339.52096,143.59427 338.99998,155.00005 339.61765,171.50728 334.9285,184.49234 325,194 307.08512,204.59694 289.78673,207.84644 272.99982,205 258.95133,207.57168 244.00003,200.00044 229.00005,192.00041 216.00006,184.00037 207.94699,176.96981
205.01547,159.51216 z" Fill="#FF0D6D55" StrokeThickness="2"/>
to:
<Path Width="133.241" Height="96.291" Stretch="Fill" Stroke="#FF000000" Canvas.Left="213.313" Canvas.Top="39.19" Fill="#FF0D6D55" StrokeThickness="2"> <Path.Data> <PathGeometry> <PathGeometry.Figures> <PathFigureCollection> <PathFigure StartPoint="205,159.5" IsClosed="True"> <PathFigure.Segments> <PathSegmentCollection> <BezierSegment Point1="203.7,144.9" Point2="209,130.9" Point3="226,124" /> <BezierSegment Point1="239.1,112.5" Point2="254.6,110.6" Point3="270,109" /> <BezierSegment Point1="291.7,108.1" Point2="305.8,108.5" Point3="317,117.8" /> <BezierSegment Point1="333.4,129.1" Point2="339.5,143.6" Point3="339,155" /> <BezierSegment Point1="339.6,171.5" Point2="334.9,184.5" Point3="325,194" /> <BezierSegment Point1="307.1,204.6" Point2="289.8,207.8" Point3="273,205" /> <BezierSegment Point1="259,207.6" Point2="244,200" Point3="229,192" /> <BezierSegment Point1="216,184" Point2="207.9,177" Point3="205,159.5" /> </PathSegmentCollection> </PathFigure.Segments> </PathFigure> </PathFigureCollection> </PathGeometry.Figures> </PathGeometry> </Path.Data></Path>
That should let me name points and animate them. There are cases in the path markup mini-language I'm sure I'm not handling (the documentation isn't entirely clear), but if someone wants the code - it should be a decent starting place. Let me know...
luisabreu
Participant
1676 points
612 Posts
08-22-2007 12:03 PM |
hello.
well, since you've built it and can/want to share it with us, then please go ahead and send us a link to it ;)
08-22-2007 1:16 PM |
I've got set up something so I can send a link. Anyone recommend a place I can do this - like a public developer blogging site?
-- thanks
Yocheved
2 points
14 Posts
01-05-2009 8:52 AM |
I also need code that convert from StreamGeometry to PathGeometry.
Should you send me please the code to my email: yocheved@i-rox.net ?
Thanks,
01-05-2009 6:54 PM |
Try http://www.io.com/life/PathHelper.zip