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einar@dolittle.com
einar@do...

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3D game engine for Silverlight; Balder

The Balder project was started early 2007 with Silverlight 1.1 as the target. Since then we've gone through quite a few hoops to get things right. Speed was the biggest issue we had, but we believe we've solved this. With the 0.8 alpha release now, we are getting quite good framerates on both Silverlight 2 and 3, with complex models. The engine supports texturemapping, gouraud shading and flat shading as rendering at the moment. And it also supports mixin of 2D elements within the 3D scene.

You can read more about it here  and here.

The official site now has tutorials and a release to start working with it. The current 0.8 release supports both SL2 and SL3. You'll find the official site here.

 

We'd love to get feedback on the engine, on anything; the API, the tutorials, samples you'd like to see, features missing, or any other issue you find. Ofcourse, we love to hear from you if you like what you see as well. :) 

---
Silverlight MVP
http://www.ingebrigtsen.info

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